publications
2024
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Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving TaskACM Transactions on Applied Perception, 2024
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The Effects of Virtual Character’s Intelligence and Task’s Complexity during an Immersive Jigsaw Puzzle Co-solving TaskACM SIGGRAPH Motion, Interaction, and Games, 2024
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The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged ParticlesIEEE International Symposium on Mixed and Augmented Reality, 2024
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The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated AgentsACM Symposium on Applied Perception, 2024
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Collaborating with my Doppelganger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving TaskProceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), 2024
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Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical AgentsJournal of Educational Computing Research, 2024
2023
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Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?2023
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Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically Actuated Digital PumpIn Actuators, 2023
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Exploring the Appearance and Voice Mismatch of Virtual CharactersIEEE International Symposium on Mixed and Augmented Reality, 2023
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Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality TrainingIEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
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Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual EnvironmentACM Transactions on Interactive Intelligent Systems, 2023
2022
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A Mixed Reality Platform for Collaborative Technical Assembly TrainingACM Symposium on Virtual Reality Software and Technology, 2022
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Procedural Game Level Design to Trigger Spatial ExplorationInternational Conference on the Foundations of Digital Games (PCG Workshop), 2022